Kód:
<!--Simply copy and paste into the <body></body> of your page.-->
<div id="dot0" style="position: absolute; visibility: hidden; height: 11; width: 11;"></div>
<div id="dot1" style="position: absolute; height: 50; width: 50;"><img src="//jegvirag.gportal.hu/portal/jegvirag/image/gallery/1500872975_23.gif" width="15" height="15" alt=""></div>
<div id="dot2" style="position: absolute; height: 35; width: 35;"><img src="//jegvirag.gportal.hu/portal/jegvirag/image/gallery/1500872975_23.gif" width="15" height="15" alt=".">
</div>
<div id="dot3" style="position: absolute; height: 35; width: 35;"><img src="//jegvirag.gportal.hu/portal/jegvirag/image/gallery/1500872975_23.gif" width="15" height="15" alt="."></div>
<div id="dot4" style="position: absolute; height: 35; width: 35;"><img src="//jegvirag.gportal.hu/portal/jegvirag/image/gallery/1500872975_23.gif" width="15" height="15" alt="."></div>
<div id="dot5" style="position: absolute; height: 35; width: 35;"><img src="//jegvirag.gportal.hu/portal/jegvirag/image/gallery/1500872975_23.gif" width="15" height="15" alt="."></div>
<div id="dot6" style="position: absolute; height: 35; width: 35;"><img src="//jegvirag.gportal.hu/portal/jegvirag/image/gallery/1500872975_23.gif" width="30" height="30" alt="."></div>
<script type='text/javascript'>
<!-- This script and many more from -->
<!-- http://rainbow.arch.scriptmania.com -->
<!-- Begin
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;
var DELTAT = .01;
var SEGLEN = 10;
var SPRINGK = 10;
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
var followmouse = true;
var dots = new Array();
init();
function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X + "px";
dots[i].obj.top = dots[i].Y + "px";
}
if (isNetscape) {
startanimate();
} else {
setTimeout("startanimate()", 20);
}
}
function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
this.obj = eval("document.getElementById('dot" + i + "').style");
}
document.onmousemove = MoveHandler;
function startanimate() {
setInterval("animate()", 20);
}
function MoveHandler(e) {
if (!e) {
Xpos = window.event.x + document.body.scrollLeft;
Ypos = window.event.y + document.body.scrollTop;
} else {
Xpos = e.pageX;
Ypos = e.pageY;
}
}
function vec(X, Y)
{
this.X = X;
this.Y = Y;
}
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}
function animate() {
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}
for (i = start ; i < nDots; i++ ) {
var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);
var accel = new vec((spring.X + resist.X)/ MASS,
(spring.Y + resist.Y)/ MASS + GRAVITY);
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;
var height, width;
if (isNetscape) {
height = window.innerHeight + document.scrollTop;
width = window.innerWidth + document.scrollLeft;
} else {
height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft;
}
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}
dots[i].obj.left = dots[i].X + "px";
dots[i].obj.top = dots[i].Y + "px";
}
}
// End -->
</SCRIPT>